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Wed, Feb 21

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Voss Media

Workshop Wednesday: Carcassone, Forbidden Island, & Azul

Due to popular demand, we will now be teaching three games on Wednesdays.

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Workshop Wednesday: Carcassone, Forbidden Island, & Azul
Workshop Wednesday: Carcassone, Forbidden Island, & Azul

Time & Location

Feb 21, 2024, 6:00 PM

Voss Media, 180 W Michigan Ave Suite D, Galesburg, MI 49053, USA

About the event

Due to popular demand, we will now be teaching three games on Wednesdays.

This Wednesday we will be playing Carcassonne, Forbidden Island, & Azul.

Carcassonne: 7.4

Carcassonne is a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, etcetera. Having placed a tile, the player can then decide to place one of their meeples on one of the areas on it: on the city as a knight, on the road as a robber, on a cloister as a monk, or on the grass as a farmer. When that area is complete, that meeple scores points for its owner.

During a game of Carcassonne, players are faced with decisions like: "Is it really worth putting my last meeple there?" or "Should I use this tile to expand my city, or should I place it near my opponent instead, giving him a hard time to complete their project and score points?" Since players place only one tile and have the option to place one meeple on it, turns proceed quickly even if it is a game full of options and possibilities.

Forbidden Island: 6.8

Forbidden Island is a visually stunning cooperative board game. Instead of winning by competing with other players like most games, everyone must work together to win the game. Players take turns moving their pawns around the 'island', which is built by arranging the many beautifully screen-printed tiles before play begins. As the game progresses, more and more island tiles sink, becoming unavailable, and the pace increases. Players use strategies to keep the island from sinking, while trying to collect treasures and items. As the water level rises, it gets more difficult- sacrifices must be made.

What causes this game to truly stand out among co-op and competitive games alike is the extreme detail that has been paid to the physical components of the game. It comes in a sturdy and organized tin of good shelf storage size. The plastic treasure pieces and wooden pawns are well crafted and they fit just right into the box. The cards are durable, well printed, and easy to understand. The island tiles are the real gem: they are screen-printed with vibrant colors, each with a unique and pleasing image.

Azul: 7.8

In the game Azul, players take turns drafting colored tiles from suppliers to their player board. Later in the round, players score points based on how they've placed their tiles to decorate the palace. Extra points are scored for specific patterns and completing sets; wasted supplies harm the player's score. The player with the most points at the end of the game wins.

Come join us on Wednesday, February 21st @ 6:00 p.m. to learn any of these games for Workshop Wednesday. See you soon!

*This event requires a 1-Day Membership, credit will be applied back for qualifying purchases. Current Members are always free for this event.*

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