Workshop Wednesday: Forrest Shuffle, Ticket to Ride & Skate Summer.
Wed, Jul 03
|Voss Media
Due to popular demand, we will now be teaching three games on Wednesdays.
Time & Location
Jul 03, 2024, 6:00 PM
Voss Media, 180 W Michigan Ave Suite D, Galesburg, MI 49053, USA
Guests
About the event
Due to popular demand, we will now be teaching three games on Wednesdays.
This Wednesday we will be playing Forrest Shuffle, Ticket to Ride & Skate Summer.
Forest Shuffle: 7.6
In Forest Shuffle, players compete to gather the most valuable trees, then attract species to these trees, thus creating an ecologically balanced habitat for flora and fauna.
To start, each player has six cards in hand, with cards depicting either a particular type of tree or two forest dwellers (animal, plant, mushroom, etc.), with these latter cards being divided in half, whether vertically or horizontally, with one dweller in each card half.
On a turn, either draw two cards — whether face down from the deck or face up from the clearing — and add them to your hand, or play a card from your hand by paying the cost, then putting it into play.
During set-up, three winter cards were placed into the bottom third of the deck. When the third winter card is drawn, the game ends immediately, then players tally their points based on the trees and dwellers in their forest. Whoever scores the most points wins.
Ticket to Ride: 7.4
With elegantly simple gameplay, Ticket to Ride can be learned in under 15 minutes. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant cities; and to the player who builds the longest continuous route.
"The rules are simple enough to write on a train ticket – each turn you either draw more cards, claim a route, or get additional Destination Tickets," says Ticket to Ride author, Alan R. Moon. "The tension comes from being forced to balance greed – adding more cards to your hand, and fear – losing a critical route to a competitor."
Ticket to Ride continues in the tradition of Days of Wonder's big format board games featuring high-quality illustrations and components including: an oversize board map of North America, 225 custom-molded train cars, 144 illustrated cards, and wooden scoring markers.
Since its introduction and numerous subsequent awards, Ticket to Ride has become the BoardGameGeek epitome of a "gateway game" -- simple enough to be taught in a few minutes, and with enough action and tension to keep new players involved and in the game for the duration.
Skate Summer: 7.4
It's summer, and you're riding the sun-drenched half-pipes of Pelican Park. Locals know there's no ledge too high, no rail too long, and no ramp too dangerous for you and your crew. Nail rad trick combos and show off your skills, but be careful — the longer you stay on your board, the more likely you are to bail!
The object of Skate Summer is to score the most points by doing trick combos, collecting goal tokens, and visiting S-K-A-T-E-R locations. The game is played in rounds. Each round has the following phases:
1. COMBOS: Players simultaneously play trick cards, earn rewards, and roll dice to check their balance.
2. SKILLS & POINTS: Players simultaneously improve their skills and score points for combos.
3. MOVES: Players take turns navigating the park, picking up goals and gear.
4. ROUND END: Each player resets their board and draws up to their hand size, then the "Pro Skater" first player marker passes to the left.
If any player's score has hit or passed the endgame token at the end of the round, the game ends and players count up their endgame points. The player with the highest score wins!
Come join us on Wednesday, July 3rd @ 6:00 p.m. to learn any of these games for Workshop Wednesday. See you soon!
*This event requires a 1-Day Membership, credit will be applied back for qualifying purchases. Current Members are always free for this event.*