Wed, Aug 02
|Voss Media
Workshop Wednesday: Juicy Fruits, The Gate of R'lyeh & Dominion
Due to popular demand, we will now be teaching three games on Wednesdays. This Wednesday we will be playing Juicy Fruits, The Gate of R'lyeh & Dominion.


Time & Location
Aug 02, 6:00 PM – 9:00 PM
Voss Media, 180 W Michigan Ave Suite D, Galesburg, MI 49053, USA
About the event
Due to popular demand, we will now be teaching three games on Wednesdays.
This Wednesday we will be playing Juicy Fruits, The Gate of R'lyeh & Dominion.
Juicy Fruits: 7.1
Each player has their own small island paradise where they grow delicious fruit. To win, you must gain the most points by cleverly supplying ships and by adding the best businesses to your island.
Your turn in Juicy Fruits works like this: First, you slide one of your fruit collector tokens into a number of unblocked spaces and collect that many fruits of the token's type: banana, orange, lime, pomegranate, or mangosteen. Then you may either fulfill the order of a ship on your shores or claim a business from a shared display and place it onto your island (or do nothing). Clever planning and timing is vital because until you supply the ships on your shores, they block valuable island space which could be used to collect more fruit — but if you concentrate too much on the ships, the most promising businesses may get snatched by your opponents. Also, the sooner businesses are claimed, the quicker the game might end.
With each play, Juicy Fruits poses new puzzles of how to move your tokens efficiently and how to balance clearing your island with claiming businesses. The game also includes an additional "juice factory" mode and four modes of solo play.
The Gate of R'lyeh: 7.0
The clock is ticking. Your team of Investigators has been sent to R’lyeh for the purpose of reinforcing the failing gate, trapping Cthulhu in his prison forever. The Investigators have two enemies. The clock and the cultists are hidden among their numbers.
Triggering the four needed incantations will take all of the skill your team can muster and you don’t have the luxury of time to search for the traitors in your midst.
The odds are slim, but the fate of the world rests in your hands.
The game is played in rounds starting with the player holding the pocket watch and proceeding clockwise so that each player takes a turn. The clock advances one hour after each round.
Dominion: 7.6
In Dominion, each player starts with an identical, very small deck of cards. In the center of the table is a selection of other cards the players can "buy" as they can afford them. Through their selection of cards to buy, and how they play their hands as they draw them, the players construct their deck on the fly, striving for the most efficient path to the precious victory points by game end.
Dominion is not a CCG, but the play of the game is similar to the construction and play of a CCG deck. The game comes with 500 cards. You select 10 of the 25 Kingdom card types to include in any given play—leading to immense variety.
Come join us on Wednesday, Aug 2nd @ 6:00 pm to learn any of these games for Workshop Wednesday. See ya soon!
*This event requires a 1 - Day Membership, credit will be applied back for qualifying purchases. Current Members are always free for this event.*