Wed, Aug 24|
Workshop Wednesday: Power Grid, Sentinels of the Multiverse & Civilization: A New Dawn
Due to the overwhelming response to this event we are now announcing three games for Workshop Wednesday so everyone can enjoy a game we teach. This Workshop Wednesday we are teaching and playing Power Grid, Sentinels of the Multiverse & Civilization: A New Dawn.
Time & Location
Aug 24, 2022, 6:00 PM
Galesburg, 180 W Michigan Ave Suite D, Galesburg, MI 49053, USA
About the event
Due to the overwhelming response to this event we are now announcing three games for Workshop Wednesday so everyone can enjoy a game we teach.
This Workshop Wednesday we are teaching and playing Power Grid, Sentinels of the Multiverse & Civilization: A New Dawn.
Power Grid: 7.8
Power Grid is the updated release of the Friedemann Friese crayon game Funkenschlag. It removes the crayon aspect from network building in the original edition while retaining the fluctuating commodities market like Crude: The Oil Game and an auction round intensity reminiscent of The Princes of Florence.
The objective of the Power Grid is to supply most cities with power when someone's network gains a predetermined size. In this new edition, players mark pre-existing routes between cities for connection and then bid against each other to purchase the power plants that they use to power their cities.
However, as plants are purchased, newer, more efficient plants become available, so by merely purchasing, you're potentially allowing others access to superior equipment.
Additionally, players must acquire the raw materials (coal, oil, garbage, and uranium) needed to power said plants (except for the 'renewable' wind farm/ solar plants, which require no fuel), making it a constant struggle to upgrade your plants for maximum efficiency while still retaining enough wealth to quickly expand your network to get the cheapest routes.
Sentinels of the Multiverse: 7.2
A mad scientist holds the world hostage with his terrifying inventions. An alien warlord from a far away galaxy brings his limitless army of bizarre minions to conquer the planet. A giant rampaging robot cuts a swath of destruction across the coast, destroying major population centers. And who will stand in their way? A team of heroes, all with impressive powers and abilities stand between the world and the forces of evil. Will you help them? Answer the call to protect the multiverse!
Sentinels of the Multiverse is a cooperative, fixed-deck card game with a comic book flavor. Each player plays as one of ten heroes, against one of four villains, and the battle takes place in one of four different dynamic environments.
Each player, after selecting one of the heroes, plays a deck of 40 cards against the villain and environment decks, which "play themselves", requiring the players to put the top card of the appropriate deck into play on the villain and environment turns. On each player's turn, they may play a card from their hand, use a power printed on one of their cards in play, and draw a card from their deck. Each round starts with the villain turn, continues clockwise around the table, then concludes with the environment turn. Each villain has various advantages, such as starting with certain cards in play, as specified by the villain character card. Play continues until the heroes reduce the villain to 0 or fewer HP, or until the villain defeats the heroes, either via a win condition or by reducing all the heroes to 0 or fewer HP.
Civilization: A New Dawn: 7.3
Sid Meier's Civilization: A New Dawn is a strategy board game in which two to four players act as the rulers of history's most memorable empires. Over the course of the game, players will expand their domains, gain new technologies, and build many of humanity's greatest wonders. In the end, one nation will rise above all others to leave its indelible mark upon history.
This new game presents players with an undiscovered country to conquer, built from beautifully illustrated map tiles. These would-be conquerors construct and populate the map with barbarians, natural resources, and city-states, then formulate their plans for how they will shape this world to their vision. Their exact goals, however, change with each game. Agendas are detailed on victory cards, three of which are drawn during setup. Players race to become the first to accomplish one agenda on each of these victory cards, spreading throughout the world and ensuring their civilization’s place as the greatest world power.
Join us Wednesday, August 24th @ 6:00 pm to learn and play Power Grid, Sentinels of the Multiverse & Civilization: A New Dawn.
*This event requires a 1 - Day Membership, credit will be applied back for qualifying purchases. Current Members are always free for this event.*