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Workshop Wednesday: The Lord of the Rings Journeys in Middle Earth, Scythe & Carcassonne

Wed, Aug 31

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Galesburg

Due to the overwhelming response to this event we are now announcing three games for Workshop Wednesday so everyone can enjoy a game we teach. This Workshop Wednesday we are teaching and playing The Lord of the Rings Journeys in Middle Earth, Scythe & Carcassonne.

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Workshop Wednesday:  The Lord of the Rings Journeys in Middle Earth, Scythe & Carcassonne
Workshop Wednesday:  The Lord of the Rings Journeys in Middle Earth, Scythe & Carcassonne

Time & Location

Aug 31, 2022, 6:00 PM

Galesburg, 180 W Michigan Ave Suite D, Galesburg, MI 49053, USA

About the event

Due to the overwhelming response to this event we are now announcing three games for Workshop Wednesday so everyone can enjoy a game we teach.

This Workshop Wednesday we are teaching and playing The Lord of the Rings Journeys in Middle Earth, Scythe & Carcassonne.

The Lord of the Rings Journeys in Middle Earth: 8.0

Embark on your own adventures in J.R.R. Tolkien's iconic world with The Lord of the Rings: Journeys in Middle-earth, a fully cooperative, app-supported board game for one to five players! You'll battle villainous foes, make courageous choices, and strike a blow against the evil that threatens the land — all as part of a thrilling campaign that leads you across the storied hills and dales of Middle-Earth.

Each individual game of Journeys in Middle-earth is a single adventure in a larger campaign. You'll explore the vast and dynamic landscapes of Middle-earth, using your skills to survive the challenges that you encounter on these perilous quests. As you and your fellow heroes explore the wilderness and battle the dark forces arrayed against you, the game's companion app guides you to reveal the looming forests, quiet clearings, and ancient halls of Middle-earth, while also controlling the enemies you encounter. Whether you're venturing into the wild on your own or with close companions by your side, you can write your own legend in the history of Middle-Earth.

Scythe: 8.2

It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory”, which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries.

Scythe is an engine-building game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player represents a character from one of five factions of Eastern Europe who are attempting to earn their fortune and claim their faction's stake in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.

Each player begins the game with different resources (power, coins, combat acumen, and popularity), a different starting location, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game (each faction always starts in the same place).

Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective card, the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands. Each encounter card provides the player with several options, allowing them to mitigate the luck of the draw through their selection. Combat is also driven by choices, not luck or randomness.

Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict for players who seek it, there is no player elimination.

Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engine adds to the unique feel of each game, even when playing one faction multiple times.

Carcassonne: 7.4

Carcassonne is a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. The tile might feature a city, a road, a cloister, grassland, or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, etcetera. Having placed a tile, the player can then decide to place one of their meeples on one of the areas on it: on the city as a knight, on the road as a robber, on a cloister as a monk, or on the grass as a farmer. When that area is complete, that meeple scores point for its owner.

During a game of Carcassonne, players are faced with decisions like: "Is it really worth putting my last meeple there?" or "Should I use this tile to expand my city, or should I place it near my opponent instead, giving him a hard time to complete their project and score points?" Since players place only one tile and have the option to place one meeple on it, turn to proceed quickly even if it is a game full of options and possibilities.

Join us Wednesday, August 31st @ 6:00 pm to learn and play The Lord of the Rings Journeys in Middle Earth, Scythe & Carcassonne.

*This event requires a 1 - Day Membership, credit will be applied back for qualifying purchases. Current Members are always free for this event.*

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