Wed, May 03|
Workshop Wednesday: Tournament Fishing, Taverns of Tiefenthal & Guild of The Merchant Explorers
This Workshop Wednesday we are teaching and playing Tournament Fishing, Taverns of Tiefenthal & Guild of The Merchant Explorers!
Time & Location
May 03, 6:00 PM – 9:00 PM
Voss Media, 180 W Michigan Ave Suite D, Galesburg, MI 49053, USA
About the event
This Workshop Wednesday we are teaching and playing:
Tournament Fishing: 5.3
Tournament Fishing is a card game that involves memory, luck, and strategy. Each participating Angler will compete on a common Lake, attempting to catch the biggest and best fish before the Tournament ends.
Since the Fish are hidden in the Lake, Anglers will need to locate and recall their positions from turn to turn in order to have the best chance to catch them, although they might get lucky and attract them unaware as well!
Taverns of Tiefenthal: 7.6
In the village of Tiefenthal lies "The Tavern of the Deep Valley". There, all citizens from the area gather, but it's important to attract new, wealthy guests for only then is there enough money to expand the tavern, which will then lure nobles into the tavern as well. But which tavern expansion is best? Should you focus on money? Or rather ensure that the beer will keep flowing?
In The Taverns of Tiefenthal, the challenge is to skillfully choose the dice and develop your personal deck of cards as profitably as possible. The game is structured with five modules so that your group can add extra levels of complexity as you become more familiar with the game.
The Guild of The Merchant Explorers: 7.8
In The Guild of Merchant Explorers, each player starts with one city on their personal map board.
Shuffle the deck of terrain cards, then reveal most of these cards one by one. Based on the terrain revealed, each player places on their board cubes that are connected to their starting city or other cubes. You want to complete areas on your board, cross the seas to new land, and establish new cities on the board. You can explore capsized ships for treasure — which gives you special placement capabilities — and create linked connections between locations to score bonus points. Common objectives can be completed by all players, with those who complete it first scoring more points.
At the end of a round, all cubes are removed from each board, leaving only the cities behind, so if you don't establish new cities, you'll be stuck in the same places.
The Guild of Merchant Explorers contains multiple copies of four different maps, and the game is designed so that you can play remotely with one or more copies.
Come join us on Wednesday, May 3rd @ 6:00 pm to learn any of these games for Workshop Wednesday. See ya soon!
*This event requires a 1 - Day Membership, credit will be applied back for qualifying purchases. Current Members are always free for this event.*