Workshop Wednesdays: Eldritch Horror, Bloody Inn & Dead of Winter
Wed, Oct 25
|Voss Media
Due to popular demand, we will now be teaching three games on Wednesdays. This Wednesday we will be playing Eldritch Horror, Bloody Inn & Dead of Winter.
Time & Location
Oct 25, 2023, 6:00 PM
Voss Media, 180 W Michigan Ave Suite D, Galesburg, MI 49053, USA
Guests
About the event
Due to popular demand, we will now be teaching three games on Wednesdays.
This Wednesday we will be playing Eldritch Horror, Bloody Inn & Dead of Winter.
Eldritch Horror: 7.8
Across the globe, ancient evil is stirring. Now, you and your trusted circle of colleagues must travel around the world, working against all odds to hold back the approaching horror. Foul monsters, brutal encounters, and obscure mysteries will take you to your limit and beyond. All the while, you and your fellow investigators must unravel the otherworldy mysteries scattered around the globe in order to push back the gathering mayhem that threatens to overwhelm humanity. The end draws near! Do you have the courage to prevent global destruction?
Eldritch Horror is a cooperative game of terror and adventure in which one to eight players take the roles of globetrotting investigators working to solve mysteries, gather clues, and protect the world from an Ancient One – that is, an elder being intent on destroying our world. Each Ancient One comes with its own unique decks of Mystery and Research cards, which draw you deeper into the lore surrounding each loathsome creature. Discover the true name of Azathoth or battle Cthulhu on the high seas.
While the tasks on these Mystery cards (along with the locations of otherworldly gates, menacing monsters, and helpful clues) will often inform both your travel plans and the dangers you confront, you can find adventure anywhere in the world...even where you least expect it. It is during the Encounter Phase of each turn that players resolve combat or, alternatively, build their investigators' personal stories by reading an encounter narrative from one of several types of Encounter cards. You might go head to head with a monster in Istanbul or find yourself in a tough spot with a crime syndicate in a major city. Maybe you will embark on an expedition to the Pyramids or research a clue you uncover in the unnamed wilderness. You may even find your way through a gate and explore a dimension beyond time and space.
Should you fail an encounter, the cost is steep. If you are fortunate, you will merely incur physical or mental trauma. However, you might also be compelled to take a Condition card, which represents a specific injury or restriction gained throughout your journey, such as a Leg Injury or Amnesia. You could find yourself getting in over your head to acquire assets and receive a Debt condition – or maybe you'll owe a favor to something far more insidious than a debt collector, and enter into a Dark Pact! Whatever your condition, you would be wise to find a resolution with haste; many conditions have a "reckoning effect" which, if triggered, ensures a much more sinister fate.
All the while, the arrival of the Ancient One approaches. Its malign influence is manifested in Eldritch Horror as you draw Mythos Cards, which govern the appearance of otherworldly gates, fearsome monsters, and other ominous elements. Mythos cards keep your investigators under pressure, introducing new threats, even as the arrival of the Great Old One draws nearer! Since the investigators draw a new Mythos card each round, they're certain to have their hands full battling foul creatures and following up on strange rumors, even as they work to solve their three all-important mysteries.
With twelve unique investigators, two hundred-fifty tokens, and over three hundred cards, Eldritch Horror presents an epic, world-spanning adventure with each and every game.
The Bloody Inn: 7.1
France 1831: In a remote corner of Ardèche, the little village of Peyrebeille sees numerous travelers pass through. A family of greedy rural farmers is determined to make its fortune and has devised a diabolical stratagem to achieve this goal: Invest in an inn so they can rob traveling guests, getting rich without arousing the suspicions of the police! Whether or not their plan will work out, one thing is certain: Not every guest will leave this inn alive.
The Bloody Inn is a card game in which you play one member of a family of greedy, murderous innkeepers. At the start of each round, cards are placed face up to fill the inn with guests. Each card carries a cost representing how many cards a player must discard from her hand in order to take an action related to that card. Certain guests have an affinity for particular actions, so those cards return to a player's hand after being discarded. Cards also show how much money, in francs, each guest possesses. A round has two phases in which players take one action each, in turn order. Players choose one of the following actions: bribe a guest into becoming an accomplice (take a card from the inn to their hand) build an annex (move a card from their hand to their player area; it now represents a structure under which a victim may be buried) kill a guest (move a card from the inn to their player area, awaiting burial) bury a victim (place an unburied victim card under an annex card and take the money from the victim's pockets) launder money (players may only have a certain amount of cash on hand; excess must be converted to 10F checks by the local notary)
At the end of the round, if any room of the inn contains one of the police, then they conduct an investigation; if a player has any unburied victims, then he must pay 10F per victim to the local gravedigger to hurriedly — and quietly — bury the bodies! Lastly in the round, any cards (accomplices) in each player's hand must be paid 1F each. After the guest deck has been depleted the second time, players take a final round and then tally their francs. The player with the most money wins!
Dead of Winter: 7.5
"Crossroads" is a game series from Plaid Hat Games that tests a group of survivors' ability to work together and stay alive while facing crises and challenges from both outside and inside. Dead of Winter: A Crossroads Game, the first title in this series, puts 2-5 players in a small, weakened colony of survivors in a world in which most of humanity is either dead or diseased, flesh-craving monsters. Each player leads a faction of survivors, with dozens of different characters in the game.
Dead of Winter is a meta-cooperative psychological survival game. This means players are working together toward one common victory condition, but for each individual player to achieve victory, they must also complete their personal secret objective, which could relate to a psychological tick that's fairly harmless to most others in the colony, a dangerous obsession that could put the main objective at risk, a desire for sabotage of the main mission, or (worst of all) vengeance against the colony! Games could end with all players winning, some winning and some losing, or all players losing. Work toward the group's goal, but don't get walked all over by a loudmouth who's looking out only for their own interests!
Dead of Winter is an experience that can be accomplished only through the medium of tabletop games, a story-centric game about surviving through a harsh winter in an apocalyptic world. The survivors are all dealing with their own psychological imperatives, but must still find a way to work together to fight off outside threats, resolve crises, find food and supplies, and keep the colony's morale up.
Dead of Winter has players making frequent, difficult, heavily thematic, wildly varying decisions that often have them deciding between what's best for the colony and what's best for themselves. The rulebook also includes a fully cooperative variant in which all players work toward the group objective with no personal goals.
Come join us on Wednesday, October 25th @ 6:00 pm to learn any of these games for Workshop Wednesday. See you soon!
*This event requires a 1-Day Membership, credit will be applied back for qualifying purchases. Current Members are always free for this event.*